“Tiny House“
Software Used
Blender
Substance Painter
Unity
The goal was to make a tiny house in Blender, texture it in Substance Painter, and bring the final product into Unity. For the subject matter I decided to take the quirky looking dream house rocket from The LEGO Movie 2 and make it non-LEGO. The biggest challenge was that I had accidentally deleted a vertex while joining together certain geometry which I had not caught until many steps later. This ultimately made the project very hard to work with which is why I had left out a handful of details and the texture quality was all over the place due to the very messy UVs. For my first time with Blender and Substance Painter I definitely learned a lot in a short time span.
Reference
Screenshots
https://shop.lego.com/en-US/product/Emmet-s-Dream-House-Rescue-Rocket-70831





