Semester 4 Week 11
This week was screwy as maintenance had to boot me out of the apartment multiple times this week to do work. Our bathroom was apparently leaking water onto the tenants below… So this week was not as productive as I would have liked. However, I did more work on the blender Lego assignment and found out I need to start over because I messed it up somehow halfway through. Edit mode looks fine, but object mode looks like a complete mess somehow. I’m going to start over this next coming week with a new method/plugin I found which should bring better results and a better workflow. Fingers crossed. I also got my paper back and made the suggested edits and asked some questions back. Knox was having issues too as the recording studio he uses has had inconsistent hours, however he said all of the main dialogue is recorded and is hoping to finish the extraneous stuff next week. I also quickly threw together a google slides layout for the defense.
For the project I finished the implementation of the radio. If it is hit it will switch between 3 stations one of which is just being turned off. Each station has 4 songs.
Far in engine shot with visuals of kitchen
physical set up
Some visualization of binaural recording
Pictures of people testing the game?
Interaction feedback loop diagram from earlier blog post
Sample of limited visuals (highlighting)
Gameplay video of making mistakes triggering dialogue.
IEZA diagram
Vive headset (headphone picture)
Secret of Monkey Island or Neir music notation
4 to 5 audio clips instead of pictures as cues
15 to 18 slide