Semester 4 Week 10

This week I heavily worked in Blender trying to figure out what kind of scope I would be looking at for Lego project I pitched for the morning class. It proved a lot more difficult than I thought as some workarounds were really buggy and retopology by hand takes a long amount of time. Given I am not very good at 3D modeling the snapping ability helps, but a more complex scene I wanted to do is probably out of the scope of what I am able to to. I originally wanted to have the uncharted jeep I had made into a full Lego savanna setting, however the jeep is pretty difficult to keep and would probably take the rest of the semester for me to do. I decided to switch for an indoor sci-fi scene with less geometrically complex outer shapes. This is the bridge? I started working on. The high polygon count areas of the round tiles on the main floor and the hinge joint for the console will ideally be baked on as a texture and height map.

Retopo1.png


In terms of the thesis project I started working on the script to get the radio to function and I sent off the extra dialogue file to Knox. He got back to me and said he would try to have them done for next week. Aside from that I am pretty happy that the game has some playable narrative finally. For thesis I sent off the paper for review at the CLC and they confirmed that they received it. Over the zoom meeting we were asked to think about some of the pictures that would go into our presentation and I think I have a rough idea of what I want for some of the slides if we have the ideal situation of not being home-stuck from Covid for the rest of the semester.

  • Far in engine shot with visuals of kitchen

  • physical set up

  • Some visualization of binaural recording

  • Pictures of people testing the game?

  • Interaction feedback loop diagram from earlier blog post

  • Sample of limited visuals (highlighting)

  • Gameplay video of making mistakes triggering dialogue.

  • IEZA diagram

  • Vive headset (headphone picture)

  • Secret of Monkey Island or Neir music notation

  • 4 to 5 audio clips instead of pictures as cues

  • 15 to 18 slide