Rabbit Hole 2
9/2/19
Heading into the beginning of the of the thesis project which will make use of most-likely numerous sound files I discovered some pages that discuss naming conventions that go beyond what I had previously learned. This site mentions “the big five“ which contains DX, AMB, SFX, FLY, and MX being dialogue, ambience, sound effects, foley, and music respectively. There is a sixth that is “room tone”, however it seems to kind of tie in with ambience. While this may be very small, naming conventions will definitely help with organization.
One powerpoint I had found discusses specifically game audio with a lot of little bits of information for best quality and proper creation of sounds.
- DX, FOL, SFX should be mono files.
- MX and BGs should be stereo files
Ensure to use 48k sample rate, 24 bit depth for highest quality