Outline
Diegesis Theory http://devmag.org.za/2012/04/19/video-game-audio-diegesis-theory-2/
IEZA framework https://www.gamasutra.com/view/feature/3509/ieza_a_framework_for_game_audio.php?print=1
Immersion IEZA https://download.captivatingsound.com/Sander_Huiberts_CaptivatingSound.pdf
sensory immersion, challenge‐based immersion and imaginative immersion (the SCI‐model)
▪ spatial immersion: ‘extensive manoeuvring’ in the game world in real time
▪ emotional immersion: narrative, similar to books ▪ cognitive immersion: abstract reasoning, complex problem solving
▪ sensorymotoric immersion: result of feedback loops between repetitious movements
▪ psychological immersion: immersion outside of the game, confusing real world with game world (42)
Spatial (Huiberts 58)
Quote “Music begins where the possibilities of language end.” - Jean Sibelius
“Half of the storytelling ability is sound.” - Joe Herrington, Principal Media Designer for Disney parks in the Imagineering department
Intro
End with thesis
Audio can be used to communicate in effective ways to result in a holistic reaction from the audience.
Background
Defense if audio exceeds over visuals or visuals fail
Motivation for piece
Background of audio process
RealSpace 3D OR Oculus Spatialization
Binaural Recording head/zoom recorder
diegetic; non-diegetic; spatial; or meta. http://devmag.org.za/2012/04/19/video-game-audio-diegesis-theory-2/
History of Call and Response — Why its effective without visuals and what it is — immersive, energized, taking more from experience from involvement
Immersed by participation of performance
Reference
“-immersion means becoming physically or virtually part of the experience itself“
Opinion
Greek Chorus
“Polychoral antiphony was popular in the late Renaissance and early Baroque periods.“
“The basilica’s architecture meant that the distance between the opposing choir lofts produced a minor delay in sound.“
“-getting both choirs to sing the same phrase at the same time was a challenge.”
Music Theory
“Call-and-response begins with a melodic “phrase.” This is a group of notes that expresses a musical idea.”
African Songs
“Call-and-response originated in Sub-Saharan African cultures, which used the musical form to denote democratic participation in public gatherings like religious rituals, civic gatherings, funerals, and weddings.“
Contemporary
“Call-and-response is everywhere in popular music, from rap and pop to rock music and hip hop. There are many different types, from singer-to-singer call-and-response to lead singer-to instrument and instrument-to-instrument call-and-response.“
Examples of audio being the only way of communication
Music/Foley effecting mood (Movie)
Dunkirk Shepard Tones - https://www.youtube.com/watch?v=LVWTQcZbLgY&t=4s
Videogame example (Hyperreal example)
Gears 5 headshots; GOW collectibles; Borderlands health, level, enemy difficulty
https://www.gdcvault.com/play/1017704/The-Music-of-Dear-Esther Dear Esther Audio???
“Taylor (2002, pp. 8‐12) discerns two types of immersion. Firstly, there is diegetic immersion, caused by the act of playing the game. Secondly, there is intra‐diegetic or situated immersion, which means immersion ‘in the created virtual space of the game situated through both a character’s perspective and an embodied point‐of‐view.’ According to Taylor (2002, p. 14), a player needs to be ‘diegetically’ immersed before experiencing intra‐diegetic immersion, which implies that these two types describe different stages in the process of becoming more deeply involved. In her classification, all three basic aspects can be considered present; the first type corresponds to absorption in the activity while the other includes both a spatial (‘embodied point of view’) and an imaginative aspect (‘a character’s perspective’).“ (Huiberts 41, 42)
Non-game example
Turtle Talk with Crush at Disney World?
Discuss Project
Decisions/direction of audio
No visuals
Emphasize that audio can have a directive effect on audience
Conclusion