Outline


Diegesis Theory http://devmag.org.za/2012/04/19/video-game-audio-diegesis-theory-2/

IEZA framework https://www.gamasutra.com/view/feature/3509/ieza_a_framework_for_game_audio.php?print=1

Immersion IEZA https://download.captivatingsound.com/Sander_Huiberts_CaptivatingSound.pdf

sensory immersion, challenge‐based immersion and imaginative immersion (the SCI‐model)

▪ spatial immersion: ‘extensive manoeuvring’ in the game world in real time

▪ emotional immersion: narrative, similar to books ▪ cognitive immersion: abstract reasoning, complex problem solving

▪ sensory­motoric immersion: result of feedback loops between repetitious movements

▪ psychological immersion: immersion outside of the game, confusing real world with game world (42)

Spatial (Huiberts 58)

Quote “Music begins where the possibilities of language end.” - Jean Sibelius

“Half of the storytelling ability is sound.” - Joe Herrington, Principal Media Designer for Disney parks in the Imagineering department